Respawn: Gamers, Hackers, and Technogenic Life
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- Publication date
- 2018
- Topics
- Video games, Hackers, Technology -- Social aspects, Hackers, Technology -- Social aspects, Video games
- Publisher
- Durham : Duke University Press
- Collection
- dukeuniversitydukepress; duke_libraries; americana
- Contributor
- Duke University Press
- Language
- English
- Item Size
- 539.5M
301 pages : 23 cm
Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world
Includes bibliographical references and index
Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point
Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world
Includes bibliographical references and index
Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point
- Addeddate
- 2019-07-12 15:15:56
- Bookplateleaf
- 0002
- Call number
- GV1469.34.S52 iM55 2018
- Camera
- Canon EOS 5D Mark II
- Copyright
- This title is freely available in an open access edition thanks to the TOME initiative and the generous support of the University of California, Davis. Learn more at openmonographs.org
- External-identifier
-
urn:oclc:record:1115064330
- Foldoutcount
- 0
- Identifier
- respawngamershac00milb
- Identifier-ark
- ark:/13960/t52g5h53d
- Identifier-bib
- 008673915
- Invoice
- 41
- Isbn
-
9781478001348
1478001348
9781478002789
1478002786
1478002921
9781478002925
- Lccn
- 2018019514
- Ocr_converted
- abbyy-to-hocr 1.1.37
- Ocr_module_version
- 0.0.21
- Openlibrary_edition
- OL27106822M
- Openlibrary_work
- OL19922217W
- Page-progression
- lr
- Page_number_confidence
- 99
- Page_number_module_version
- 1.0.3
- Pages
- 318
- Ppi
- 300
- Republisher_date
- 20190713105056
- Republisher_operator
- associate-melanie-zapata@archive.org
- Republisher_time
- 1010
- Scandate
- 20190712171037
- Scanner
- scribe1.durham.archive.org
- Scanningcenter
- durham
- Tts_version
- 2.1-final-2-gcbbe5f4
- Full catalog record
- MARCXML
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